Off On A Tangent

Archive for January, 2007

25 Jan

It’s an arms race

It appears the time when computers will begin beating humans at Go is coming.  The solution to this “problem” is to create better games.  Chess is failing.  Even without computers, chess at the highest level is being victimized by its own success.  As more and more people play it at higher and higher levels of play, the opening play of the game is slowly being “solved”.  There are too many openings that simply aren’t playable at the highest levels, because they inevitably lead to inferior positions, provided the opponent knows how, and these days, the grandmasters have studied thoroughly enough to know how.  Computer now being mostly unbeatable only worsens the situation.  How long can we keep playing such a game with some sense of satisfaction, knowing that nearly any box of metal with some very stupid set of rules can play it better?

What we need to do is improve our games to keep pace. Go is still beyond the ken of computer simply because of its size.  But, as computers get faster, this will no longer be an obstacle.  There is nothing special about Go that makes it a more difficult problem than Chess, except it’s sheer size.  But, computers continue to get faster, and new techniques continue to be developed.  Eventually, Go will fall.

So, what if we created new games that upped the ante?  Create new games that increase the search space without increasing the complexity beyond what humans can handle?  Humans seem to handle different search space sizes the same way.  We simply apply more pattern-matching skill to the situation.  For instance, in tic-tac-toe, we can brute force the solution ourselves, and so we do when playing it.  In chess, we can brute force to some degree, but not enough, and so we use more pattern-matching ability to play it effectively.  In Go, we can brute force very little, and so rely almost exclusively on pattern-matching.  A bigger game doesn’t change this - we still won’t be brute forcing it, and so it makes no difference to us.

Further improvements can also come from the introduction of minor elements of chance.  Just enough to destroy the deterministic quality of a game can severely hamper the computer’s ability to brute force a solution.

The advantages of embracing this games arms’s race are twofold: A) We get better games to play and B) AI developers get better problems to tackle.  It’s win-win (but let’s not tell the game players that).

16 Jan

Better Watch Him, He’s Up To Something

At La Reina (the town where Vivi’s grandmother lives and the name they call the walled compound of their property), Jaime found lots to get into. Home of two bachelors and Vivi’s Grandmother, the place was a mess of computer equipment, cactuses with 2-inch needles, glassware, and other various odds and ends, it was a 24/7 job to watch Jaime and make sure he didn’t hurt himself or break anything. Here you can see the energy to get into mischief just oozing off of him.

jaime_Im_up_to_something.jpeg

Outside on an otherwise super nice large patio, Vivi’s cousin grew his cactuses which he sells as his primary job. The patio:

la_reina_patio.jpg

See the cactuses? Here’s a closer look:

cactuses.jpg

12 Jan

A Good Day in Chile

There weren’t many good days on the trip, but this one was the best:

A Good Day at the Beach

09 Jan

We’re Home!

We made it!  For a while, we weren’t sure we would.  It’s been a long long 3 weeks, but we’re finally home (and connected to the internet again).  I’ll write more about it all later.

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